STAR TREK ONLINE
Moving a flagship video game from computer to consoles
Star Trek Online is the first MMORPG set in the Star Trek universe – with over two dozen major updates and a player base numbering in the millions. In 2016 Cryptic Studios expanded the game to Xbox One and Playstation 4. We partnered with them to help build a version of their game that would be embraced
by console players, but which also drew more heavily from the design aesthetic of the Star Trek universe. We were tasked with reimagining the UI/UX for the various systems throughout the game, including character creation/management, mission & fleet management, and the in-game store.
Our discovery process with Cryptic identified two major goals for our work.
Second, we needed to rethink and redesign hundreds of game menus and UI components to
make them cleaner and more functional. Console UI/UX is quite distinct from PC, and to
succeed the game needed big changes throughout.
Sci-fi history provides a starting point.
From Fiction to Functioin
Focus on Usability
STO Comes to Consoles
The finished product accomplished our goals – we were able to translate Okuda’s make-believe OS into a usable, modern console UI. This informed a look and feel that resulted in a clean, intuitive UX that was far more functional for players.
Star Trek Online Console Launch
Creative Director's Note
I grew up with Star Trek. I love the Trek universe, and that it is always growing, changing and evolving. It was an amazing opportunity to play a role helping Trek position itself in gaming, and to think about the fans who would play this game and feel the same awe and inspiration I experienced watching Star Trek as a kid.
And a special thanks to the team at Cryptic – you put together an amazing game, and it was a pleasure to work with you.
So what's next?